464. Can I Win
Medium
In the "100 game" two players take turns adding, to a running total, any integer from 1
to 10
. The player who first causes the running total to reach or exceed 100 wins.
What if we change the game so that players cannot re-use integers?
For example, two players might take turns drawing from a common pool of numbers from 1 to 15 without replacement until they reach a total >= 100.
Given two integers maxChoosableInteger
and desiredTotal
, return true
if the first player to move can force a win, otherwise, return false
. Assume both players play optimally.
Example 1:
Input: maxChoosableInteger = 10, desiredTotal = 11
Output: false
Explanation:
No matter which integer the first player choose, the first player will lose.
The first player can choose an integer from 1 up to 10.
If the first player choose 1, the second player can only choose integers from 2 up to 10.
The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal.
Same with other integers chosen by the first player, the second player will always win.
Example 2:
Input: maxChoosableInteger = 10, desiredTotal = 0
Output: true
Example 3:
Input: maxChoosableInteger = 10, desiredTotal = 1
Output: true
Constraints:
1 <= maxChoosableInteger <= 20
0 <= desiredTotal <= 300
class Solution:
def canIWin(self, maxChoosableInteger: int, desiredTotal: int) -> bool:
# n*(n+1)//2
total_sum = (maxChoosableInteger+1) * maxChoosableInteger // 2
if total_sum < desiredTotal:
return False
if total_sum == desiredTotal:
return maxChoosableInteger % 2
self.seen = {}
choices = list(range(1, maxChoosableInteger+1))
return self.recursion(choices, desiredTotal)
def recursion(self, choices, remainder):
# Since Choices is sorted and if last element of choice exceeds remainder
# then their is win
if choices[-1] >= remainder:
return True
key = tuple(choices)
if key in self.seen:
return self.seen[key]
for index in range(len(choices)):
if not self.recursion(choices[:index] + choices[index+1:], remainder - choices[index]):
self.seen[key] = True
return True
self.seen[key] = False
return False
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